Call to Adventure in The Hobbit:
The Call can be answered in many different ways, keenly or reluctantly, but the hero is continuously faced with the opportunity to go on an adventure and gain something from it. Bilbo Baggins is thrust into a voyage for stolen gold only because "Destiny" comes calling Bilbo in the form of a gray-cloaked, stooped-shouldered wizard named Gandalf, who tries to persuade Bilbo away from his quaint and quiet hobbit-hole to take up the role of a burglar in Thorin's company. After Bilbo’s first encounter with Gandalf, his world changes completely. In pairs or three dwarfs after dwarfs arrive at his house, therefore making Bilbo going further outside of normalcy, however it is Thorin who formally tells Bilbo of his journey onward. He is caught completely unprepared for it and is, generally, exceptionally reluctant. But the Tookish part of him, the blood he acquired from the brave, not-entirely-hobbit like side of the family, is stirred when the dwarves jab fun at him, questioning Bilbo's suitability to the position. So Bilbo dashes out of Bag End, answers The Call and embarks on his Heroes Journey.
Call to Adventure:
For heroes to begin their journeys, they need to be called away from the ordinary world. Bizarre journeys don’t happen in everyday life. Heroes must be detached from their typical environment. Hesitancy is shown in most heroes to leave their home, their companions, and their life to journey on a quest. Be that as it may at the end they acknowledge their predetermination. Usually there is a discovery, some occurrence, or some danger that jumps them on the heroic path. Heroes find a mystic object or discover their world is in danger. Sometimes, heroes happen upon their quest by accident. Campbell puts it like this, “A blunder—the merest chance—reveals an unsuspected world.”

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